Buildings

Every building available in Void Crusade. Resource extractors, power infrastructure, recruitment hubs, planetary defense installations, and special structures. Click any card’s “Show per-level cost & time” to see the full upgrade ladder, and use the Servo-Automata Bay simulator to preview how construction speed scales with the build-time accelerator.

52 of 52 buildings

Showing every building in the game, including every Legion-exclusive specialist building. Pick a Legion above to narrow to that Legion's specialist plus the universal core. Click any card’s ▶ Show per-level cost & time button to see the full upgrade ladder. All numbers reflect the current live ruleset (mines & refineries cap at Lv. 20, Research Lab caps at Lv. 10).

Resources7 buildings
Adamantium Mine
Resources
Max L20
Extracts adamantium ore from the planet's crust.
Base cost (Lv. 1): 60 Adamantium15 Promethium
Lv. 1 build time: 37s
10 energy / level
Produces / level: +30 Adamantium
Gene-Seed Vault
Resources
Max L30
Cultivates and stores precious gene-seed for Astartes creation.
Base cost (Lv. 1): 225 Adamantium75 Promethium
Lv. 1 build time: 2m 31s
15 energy / level
Produces / level: +12 Gene-Seed
Mining Guild
Resources
UNIQUE
Max L1
Mechanicum-chartered mining consortium. +25% adamantium production, -10% promethium. Exclusive with Refinery Guild.
Base cost (Lv. 1): 50.0K Adamantium20.0K Promethium
Lv. 1 build time: 9h 52m
5 energy / level
Requires research: 1.1.3a
Exclusive with: Refinery Guild
Promethium Refinery
Resources
Max L20
Refines volatile promethium for fuel and energy.
Base cost (Lv. 1): 48 Adamantium24 Promethium
Lv. 1 build time: 36s
10 energy / level
Produces / level: +20 Promethium
Refinery Guild
Resources
UNIQUE
Max L1
Mechanicum-chartered refinery consortium. +25% promethium production, -10% adamantium. Exclusive with Mining Guild.
Base cost (Lv. 1): 20.0K Adamantium50.0K Promethium
Lv. 1 build time: 10h 40m
5 energy / level
Requires research: 1.1.6a
Exclusive with: Mining Guild
Research Lab
Resources
Max L10
Unlocks advanced technologies and generates research points. Each lab level also speeds up research by +0.2% empire-wide, capped at +10% from labs alone (≈50 lab levels). Stacks ADDITIVELY with captain talents, V2 research nodes, item buffs, and faction reductions — total speed reduction across all sources is capped at 33%.
Base cost (Lv. 1): 400 Adamantium680 Promethium50 Gene-Seed
Lv. 1 build time: 8m 38s
25 energy / level
Produces / level: +60 Research Points
Logistics Nexus
Resources
Ultramarines
UNIQUE
Max L1
Codex-compliant supply optimization center. Boosts all resource production on this planet by 5%. Unlocks Legion elite units. Gains +1 recruit slot when your homeworld Legion Command reaches level 3, and +1 more at level 5.
Base cost (Lv. 1): 8,000 Adamantium4,000 Promethium300 Gene-Seed
Lv. 1 build time: 1h 42m
18 energy / level
+5% planetary production / level
Power2 buildings
Geothermal Plant
Power
Max L30
Harnesses the planet's core heat for supplemental power.
Base cost (Lv. 1): 50 Adamantium50 Promethium
Lv. 1 build time: 52s
+18 energy / level
Plasma Reactor
Power
Max L30
Generates immense power via controlled plasma fusion.
Base cost (Lv. 1): 75 Adamantium30 Promethium
Lv. 1 build time: 53s
+25 energy / level
Military24 buildings
Barracks
Military
Max L5
Trains infantry units. Higher levels unlock stronger unit types.
Base cost (Lv. 1): 400 Adamantium120 Promethium50 Gene-Seed
Lv. 1 build time: 4m 21s
20 energy / level
+5% recruit speed at max level
Cybernetica Cohort
Military
Max L10
Battle-automata production hall — Castellax / Arlatax / Vorax / Scyllax / Vultarax / Thallax / Ursarax / Domitar. Higher tiers unlock the heavier walkers. Each level adds 3 recruit slots; L10 fields 30 simultaneous automata builds. The Astartes-side equivalent is the Machine Cult, which Mechanicum forge worlds cannot construct.
Base cost (Lv. 1): 1,000 Adamantium600 Promethium100 Research Points
Lv. 1 build time: 13m 45s
18 energy / level
Datasmith Collegia
Military
Max L10
Cybernetica academy where the Mechanicum trains Datasmiths — hero units that aura-buff Automata in their fleet (+20% WP / +15% HP, soft-capped at +40% / +30% across all Datasmiths in the same fleet). Each level adds 3 Datasmith recruit slots — L10 fields 30 simultaneously.
Base cost (Lv. 1): 8,000 Adamantium5,000 Promethium200 Research Points
Lv. 1 build time: 1h 52m
15 energy / level
Machine Cult
Military
Max L8
Constructs armored vehicles — Predators, Land Raiders, Dreadnoughts. Higher levels unlock heavier chassis.
Base cost (Lv. 1): 500 Adamantium250 Promethium15 Gene-Seed
Lv. 1 build time: 6m 24s
25 energy / level
+5% recruit speed at max level
Orbital Shipyard
Military
Max L8
Builds void warships. Escorts consume 2 slots, cruisers consume 3, Strike Cruisers consume 4, Battle Barges and Glorianas consume 5. The shipyard builds as many in parallel as your free slots allow. Fighters, gunships, and transports each consume 1 slot and queue normally. Max 6 slots at L8 (Astartes) or 30 slots at L10 (Mechanicum tall-economy extension).
Base cost (Lv. 1): 600 Adamantium300 Promethium20 Gene-Seed
Lv. 1 build time: 7m 40s
30 energy / level
+5% recruit speed at max level
Ordinatus Yard
Military
Max L10
Mechanicum siege-engine cradle. Produces Thanatar / Thanatar-Calix / Karacnos / Krios Venator (siege-class units). The Dragon Eternal Glaive super-heavy is Mezoa's unique product at L5. Each level adds 3 recruit slots — L10 fields 30 simultaneous siege builds.
Base cost (Lv. 1): 12.0K Adamantium8,000 Promethium300 Research Points
Lv. 1 build time: 2h 52m
25 energy / level
Skitarii Cohort
Military
Max L10
Mechanicum infantry barracks — trains Tech-Thrall conscripts and Secutarii (Hoplite line, Peltast skirmisher) maniples. Each level adds 3 recruit slots; L10 fields 30 simultaneous infantry builds. The Astartes-side equivalent is the Barracks, which Mechanicum forge worlds cannot construct.
Base cost (Lv. 1): 1,000 Adamantium650 Promethium
Lv. 1 build time: 14m 14s
12 energy / level
Titan Legion Forge
Military
Max L10
Cathedral-foundry for Knight Houses and Titan god-engines. Higher tiers unlock progressively larger chassis (Knights at L1, Warhound at L1, Reaver at L3, Warlord at L5, Imperator at L5 + Lane 5 Apex). Each level adds 3 recruit slots — at L10 the forge fields 30 simultaneous god-engine builds. Mezoa cannot construct this building.
Base cost (Lv. 1): 30.0K Adamantium18.0K Promethium500 Research Points
Lv. 1 build time: 6h 52m
40 energy / level
Chem Foundry
Military
Death Guard
UNIQUE
Max L1
Produces toxins and hardening agents that bolster infantry durability. Unlocks Legion elite units. Gains +1 recruit slot when your homeworld Legion Command reaches level 3, and +1 more at level 5.
Base cost (Lv. 1): 8,000 Adamantium4,000 Promethium300 Gene-Seed
Lv. 1 build time: 1h 42m
20 energy / level
Fang Forge
Military
Space Wolves
UNIQUE
Max L1
Fenrisian weapons forge producing brutal close-combat armaments. Unlocks Legion elite units. Gains +1 recruit slot when your homeworld Legion Command reaches level 3, and +1 more at level 5.
Base cost (Lv. 1): 8,000 Adamantium4,000 Promethium300 Gene-Seed
Lv. 1 build time: 1h 42m
20 energy / level
Hydra Nexus
Military
Alpha Legion
UNIQUE
Max L1
Decentralized intelligence network for espionage and sabotage. Unlocks Legion elite units. Gains +1 recruit slot when your homeworld Legion Command reaches level 3, and +1 more at level 5.
Base cost (Lv. 1): 8,000 Adamantium4,000 Promethium300 Gene-Seed
Lv. 1 build time: 1h 42m
18 energy / level
Librarium
Military
Thousand Sons
UNIQUE
Max L1
Psychic research facility unlocking warp-enhanced technologies. Unlocks Legion elite units. Gains +1 recruit slot when your homeworld Legion Command reaches level 3, and +1 more at level 5.
Base cost (Lv. 1): 8,000 Adamantium4,000 Promethium300 Gene-Seed
Lv. 1 build time: 1h 42m
25 energy / level
Mechanicum Forge
Military
Iron Hands
UNIQUE
Max L1
Advanced fabrication facility producing augmented vehicle plating. Unlocks Legion elite units. Gains +1 recruit slot when your homeworld Legion Command reaches level 3, and +1 more at level 5.
Base cost (Lv. 1): 8,000 Adamantium4,000 Promethium300 Gene-Seed
Lv. 1 build time: 1h 42m
25 energy / level
Perfection Hall
Military
Emperor's Children
UNIQUE
Max L1
Training arena where warriors hone flawless combat techniques. Unlocks Legion elite units. Gains +1 recruit slot when your homeworld Legion Command reaches level 3, and +1 more at level 5.
Base cost (Lv. 1): 8,000 Adamantium4,000 Promethium300 Gene-Seed
Lv. 1 build time: 1h 42m
18 energy / level
Pyreum
Military
Salamanders
UNIQUE
Max L1
Master forge channeling volcanic energy into superior weapons. Unlocks Legion elite units. Gains +1 recruit slot when your homeworld Legion Command reaches level 3, and +1 more at level 5.
Base cost (Lv. 1): 8,000 Adamantium4,000 Promethium300 Gene-Seed
Lv. 1 build time: 1h 42m
+5 energy / level
22 energy / level
Produces / level: +3 Promethium
Reclusiam
Military
Dark Angels
UNIQUE
Max L1
Inner Circle sanctum. Enhances combat performance through secret rites. Unlocks Legion elite units. Gains +1 recruit slot when your homeworld Legion Command reaches level 3, and +1 more at level 5.
Base cost (Lv. 1): 8,000 Adamantium4,000 Promethium300 Gene-Seed
Lv. 1 build time: 1h 42m
20 energy / level
Sanguinary Temple
Military
Blood Angels
UNIQUE
Max L1
Sacred hall where the Blood Angels channel their aerial fury. Unlocks Legion elite units. Gains +1 recruit slot when your homeworld Legion Command reaches level 3, and +1 more at level 5.
Base cost (Lv. 1): 8,000 Adamantium4,000 Promethium300 Gene-Seed
Lv. 1 build time: 1h 42m
20 energy / level
Produces / level: +2 Gene-Seed
Shadow Command
Military
Raven Guard
UNIQUE
Max L1
Covert operations center coordinating precision strike missions. Unlocks Legion elite units. Gains +1 recruit slot when your homeworld Legion Command reaches level 3, and +1 more at level 5.
Base cost (Lv. 1): 8,000 Adamantium4,000 Promethium300 Gene-Seed
Lv. 1 build time: 1h 42m
18 energy / level
Siege Workshop
Military
Iron Warriors
UNIQUE
Max L1
Manufactures siege ordinance and fortification-breaching equipment. Unlocks Legion elite units. Gains +1 recruit slot when your homeworld Legion Command reaches level 3, and +1 more at level 5.
Base cost (Lv. 1): 8,000 Adamantium4,000 Promethium300 Gene-Seed
Lv. 1 build time: 1h 42m
22 energy / level
Steppe Range
Military
White Scars
UNIQUE
Max L1
Vast training grounds for lightning warfare and rapid assault drills. Unlocks Legion elite units. Gains +1 recruit slot when your homeworld Legion Command reaches level 3, and +1 more at level 5.
Base cost (Lv. 1): 8,000 Adamantium4,000 Promethium300 Gene-Seed
Lv. 1 build time: 1h 42m
15 energy / level
Temple of Illumination
Military
Word Bearers
UNIQUE
Max L1
Zealous shrine accelerating planetary compliance and devotion. Unlocks Legion elite units. Gains +1 recruit slot when your homeworld Legion Command reaches level 3, and +1 more at level 5.
Base cost (Lv. 1): 8,000 Adamantium4,000 Promethium300 Gene-Seed
Lv. 1 build time: 1h 42m
15 energy / level
Terror Spire
Military
Night Lords
UNIQUE
Max L1
Broadcasts fear-inducing signals that demoralize enemy forces. Unlocks Legion elite units. Gains +1 recruit slot when your homeworld Legion Command reaches level 3, and +1 more at level 5.
Base cost (Lv. 1): 8,000 Adamantium4,000 Promethium300 Gene-Seed
Lv. 1 build time: 1h 42m
18 energy / level
War Council
Military
Luna Wolves
UNIQUE
Max L1
Strategic command post for coordinated fleet operations. Unlocks Legion elite units. Gains +1 recruit slot when your homeworld Legion Command reaches level 3, and +1 more at level 5.
Base cost (Lv. 1): 8,000 Adamantium4,000 Promethium300 Gene-Seed
Lv. 1 build time: 1h 42m
20 energy / level
War Pit
Military
World Eaters
UNIQUE
Max L1
Gladiatorial arena fueling the Nails-driven fury of the XII Legion. Unlocks Legion elite units. Gains +1 recruit slot when your homeworld Legion Command reaches level 3, and +1 more at level 5.
Base cost (Lv. 1): 8,000 Adamantium4,000 Promethium300 Gene-Seed
Lv. 1 build time: 1h 42m
15 energy / level
Defense12 buildings
Araknae Quad Accelerator Platform
Defense
Max L10
Ground-layer anti-armor emplacement. Araknae Quad Accelerators (20 WP, Anti-Armor ×1.3) provide AT fire against enemy vehicles, walkers, and titans. Useful through mid-game; late-game needs stationed anti-armor units to supplement. Mechanicum factions extend the cap to L20 (steep cost ramp past L10).
Base cost (Lv. 1): 1,500 Adamantium750 Promethium250 Gene-Seed
Lv. 1 build time: 19m 12s
18 energy / level
Garrison: +6× Araknae Quad Accelerator / level
Per unit: 20 WP · 20 Shield · 56 HP · anti_armor
Crusade Garrison
Defense
Max L25
Crusade Volunteers (10 WP, 12 shield, 50 hull). Ground layer only. Cannot be dispatched. Targets infantry and light units — bounces off armored vehicles.
Base cost (Lv. 1): 187 Adamantium112 Promethium7 Gene-Seed
Lv. 1 build time: 2m 34s
11 energy / level
Garrison: +2× Crusade Volunteer / level
Per unit: 10 WP · 10 Shield · 40 HP
Daedalus Stormcannon Array
Defense
Max L10
Ground-to-air anti-aircraft emplacement. Daedalus Stormcannons (15 WP, Anti-Air ×1.5) provide AA cover during the ground phase. Useful through mid-game; late-game needs stationed air support to supplement. Mechanicum factions extend the cap to L20 (steep cost ramp past L10).
Base cost (Lv. 1): 1,500 Adamantium700 Promethium250 Gene-Seed
Lv. 1 build time: 18m 43s
18 energy / level
Garrison: +8× Daedalus Stormcannon / level
Per unit: 15 WP · 24 Shield · 64 HP · anti_air
Defense Station
Defense
ORBITAL
Max L10
Reinforced orbital fortress: +6 Defense Batteries per level + 200 void shield per level. Void layer only. Requires Void Fortress (4.9.2a). Targets escorts, cruisers, and capitals; rapid fire vs cruisers.
Base cost (Lv. 1): 1,500 Adamantium900 Promethium250 Research Points
Lv. 1 build time: 20m 38s
36 energy / level
Garrison: +6× Defense Battery / level
Per unit: 25 WP · 64 Shield · 96 HP · anti_air
+180 void shield / level (pooled)
Requires research: 4.9.2a
Fortified Bunkers
Defense
Max L20
Bunker Crew (2 WP, 40 shield, 200 hull) — ground layer HP sponge. Adds hull to a shared HP pool across all garrison. WP too low to damage any unit reliably. Each level adds more crew and HP.
Base cost (Lv. 1): 375 Adamantium150 Promethium
Lv. 1 build time: 4m 26s
9 energy / level
Garrison: +2× Bunker Crew / level
Per unit: 5 WP · 32 Shield · 160 HP
+270 hull HP / level (pooled)
Orbital Defense Platform
Defense
ORBITAL
Max L25
Defense Batteries (25 WP, 80 shield, 120 hull) — void layer only. Targets all void ships: prioritises fighters, gunships, and transports; also engages escorts, cruisers, and capital ships. Rapid fire bonus vs fighters and bombers. Each level adds more batteries.
Base cost (Lv. 1): 225 Adamantium112 Promethium
Lv. 1 build time: 2m 52s
Garrison: +1× Defense Battery / level
Per unit: 25 WP · 64 Shield · 96 HP · anti_air
Orbital Denial Array
Defense
Max L7
Defense Cannons (70 WP) + orbital bombardment resistance (max 75%). Void layer. Targets escorts, cruisers, and capitals only — cannot target fighters, gunships, or transports. Rapid fire vs capitals. Cannot be targeted by void ships — ground assault only.
Base cost (Lv. 1): 1,200 Adamantium800 Promethium200 Research Points
Lv. 1 build time: 17m 16s
32 energy / level
Garrison: +3× Defense Cannon / level
Per unit: 70 WP · 32 Shield · 48 HP
15% bombardment damage / level
Planetary Cannons
Defense
Max L25
Planetary Cannons (70 WP, 40 shield, 60 hull) — void layer. Heavy anti-ship: targets escorts, cruisers, and capital ships only. Too slow to target fighters, gunships, or transports. Rapid fire bonus vs cruisers and capitals. Cannot be targeted by void ships — ground assault only.
Base cost (Lv. 1): 262 Adamantium150 Promethium
Lv. 1 build time: 3m 32s
18 energy / level
Garrison: +1× Defense Cannon / level
Per unit: 70 WP · 32 Shield · 48 HP
Planetary Defense Force
Defense
Max L25
PDF Regiments (6 WP, 10 shield, 40 hull each). Ground layer only. Cannot be dispatched. Targets infantry only — WP too low to damage armored units or vehicles.
Base cost (Lv. 1): 112 Adamantium56 Promethium
Lv. 1 build time: 1m 25s
7 energy / level
Garrison: +3× Planetary Defense Force / level
Per unit: 6 WP · 8 Shield · 32 HP
Void Defense Grid
Defense
UNIQUE
Max L1
Unique (max 1): +8 Defense Batteries and +400 void shield at level 1. Void layer only. Same targeting as Orbital Defense Platform — anti-air, cannot target armored ground units.
Base cost (Lv. 1): 20.0K Adamantium15.0K Promethium5,000 Research Points
Lv. 1 build time: 5h 4m
Garrison: +8× Defense Battery / level
Per unit: 25 WP · 64 Shield · 96 HP · anti_air
+360 void shield / level (pooled)
Void Shield
Defense
Max L20
Planetary shield generators. Adds a shared shield pool split equally across all garrison units (Defense Batteries, Bunkers, PDF, Crusade Volunteers) in both void and ground combat phases. Only applies to garrison units, not your stationed fleet. Fewer garrison units means more shield per unit.
Base cost (Lv. 1): 300 Adamantium225 Promethium
Lv. 1 build time: 4m 33s
27 energy / level
+180 void shield / level (pooled)
Fortification Hub
Defense
Imperial Fists
UNIQUE
Max L1
Command center for planetwide defensive architecture. Unlocks Legion elite units. Gains +1 recruit slot when your homeworld Legion Command reaches level 3, and +1 more at level 5.
Base cost (Lv. 1): 8,000 Adamantium4,000 Promethium300 Gene-Seed
Lv. 1 build time: 1h 42m
20 energy / level
Special7 buildings
Expeditionary Relay
Special
HOME
Max L5
Doctrine-dependent homeworld building. Effects change based on your active doctrine. Bulwark Mode: Generates a support fleet pool (void + ground WP) that regenerates over 24h. Pledge support units to allied Rallies without using your core fleet. Pool capacity + number of support fleets scale with level (1 fleet per level). Bulwark replenishment parallelism (per support fleet, per restock category — Infantry / Vehicles / Void Ships): • L1: 1 unit type rebuilding at a time per category (3 concurrent rebuilds) • L2-L3: 2 per category (6 concurrent) • L4+: 3 per category (9 concurrent) — fully-loaded recovery Vanguard Mode passive buffs by level (cumulative): • L1: +5% Salvage Recovery, +5 Starting Compliance • L2: +15% Fleet Travel Speed • L3: -10% Insertion Losses (applies in every drop; wave-loss cap 10% → 9%), -5% Recruit Cost • L4: +20% Bombardment Efficiency • L5: +10% Recruit Speed, Recruit Cost reduction upgraded to -10%
Base cost (Lv. 1): 25.0K Adamantium15.0K Promethium30.0K Gene-Seed
Lv. 1 build time: 5h 44m
40 energy / level
Granary Cathedrum
Special
ORBITAL
Max L3
Mass-scale food cathedrum sustaining frontline morale. Projects +5%/level compliance growth to all friendly planets in the same sector and +2%/level to the 6 adjacent sectors. Agri Worlds only — one per planet. Max level 3.
Base cost (Lv. 1): 6,000 Adamantium3,000 Promethium250 Gene-Seed500 Research Points
Lv. 1 build time: 1h 16m
6 energy / level
+5%/tick compliance to all player planets in this sector
+2%/tick compliance to player planets in adjacent sectors
Legion Command
Special
HOME
Max L5
+3% garrison combat bonus per level. Required for Dreadnoughts and capital ships. Homeworld-only — but bonuses project galaxy-wide. Level unlocks: • L1: Iterator Cadre • L2: Librarian • L2–L5: +1 Company Command Leadership Slot per level (4 total at L5) • L3: +1 recruit slot to your legion-unique production building on every world that has it (galaxy-wide) • L5: +1 more recruit slot to that legion-unique building (galaxy-wide) Homeworld supply-route emitter: each level extends the base supply effect by +1 hex (max 5 hexes at L5), reaching all friendly planets within that radius. No amount buff — just the standard +5%/tick supply contributor. Multiple players' Legion Commands stack additively across the sector chain.
Base cost (Lv. 1): 5,000 Adamantium3,500 Promethium1,500 Gene-Seed
Lv. 1 build time: 1h 13m
20 energy / level
+3% garrison combat / level
Homeworld level applies galaxy-wide
Monument to the Primarch
Special
UNIQUE
Max L1
Level 1 only (+5% all production). Grants +10% HP and +10% WP to garrison units. Projects +3%/tick compliance to all player planets in the same sector and +1%/tick to adjacent sectors. Requires 80% compliance. Destroyed if planet is conquered.
Base cost (Lv. 1): 10.0K Adamantium5,000 Promethium500 Gene-Seed1,000 Research Points
Lv. 1 build time: 2h 8m
5 energy / level
+5% planetary production / level
Compliance floor: 80%
+10% garrison HP on defense
+10% garrison WP on defense
+3%/tick compliance to all player planets in this sector
+1%/tick compliance to player planets in adjacent sectors
Destroyed if planet is conquered
Pleasure Garden
Special
ORBITAL
Max L3
Recreation arcology where war-weary legions rotate through. Projects +5%/level compliance growth to all friendly planets in the same sector and +2%/level to the 6 adjacent sectors. Ocean Worlds only — one per planet. Max level 3.
Base cost (Lv. 1): 8,000 Adamantium4,000 Promethium200 Gene-Seed500 Research Points
Lv. 1 build time: 1h 42m
8 energy / level
+5%/tick compliance to all player planets in this sector
+2%/tick compliance to player planets in adjacent sectors
Servo-Automata Bay
Special
Max L10
Each level halves all building construction time on this planet (×0.5 per level). Parallel build slots unlock at L1, L3, and L5 (max 4 slots — extra levels past L5 only contribute the build-time cut, no more slots). Late levels (L6–L10) compound the time reduction further — at L10 a Mechanicum forge world can run effectively-instant construction.
Base cost (Lv. 1): 50.0K Adamantium25.0K Promethium1,000 Gene-Seed
Lv. 1 build time: 10h 40m
50 energy / level
The Forge
Special
HOME
Max L5
Astartes armoury and weapon-smithy — higher levels unlock crafting of rarer Captain equipment. For Mechanicum, additionally hosts the Vehicle Pattern System: L2 unlocks Chimera (Light) and Rhino chassis, L3 unlocks Chimera (Siege), Leman Russ, and Sentinel chassis. Mech extends past L5 (up to L10) for additional pattern-recruit slots. Each level adds 3 recruit slots (Mech only — Astartes craft via the Forge but don't recruit units there).
Base cost (Lv. 1): 600 Adamantium400 Promethium25 Gene-Seed
Lv. 1 build time: 8m 38s
25 energy / level