Talent Tree

Every talent available to Company Captains and Company Champions. Filter by background to preview specialist branches (Apothecary’s Medicae, Techmarine’s Machine Rite, etc.) or by Legion to see faction-exclusive talents. Each talent is colour-coded by scope so you know whether the bonus fires globally, only when the Captain is stationed at Legion Command, only when they’re deployed in a fleet, only inside a Leader Duel, or through a specialist unit on the battlefield.

Scope Tags
PLANETLC GLOBALLC HOMEFLEETDUELSPECIALIST

Captain unlocks 1 talent slot every 2 levels (max 10 slots at level 20). Background-exclusive branches require the matching specialist build at recruit time.

Offensive
🎯Marksman DoctrineT1 (L1+)
FLEET
+5% rapid fire effectiveness
+5% rapid-fire effectiveness
⚔️Weapon DrillT1 (L1+)
FLEET
+3% weapon power for all units
+3% army weapon power
🔥Focused FireT2 (L4+)
FLEET
+5% critical strike chance
+5% critical strike chance
Shock AssaultT2 (L4+)
DUELFLEET
+5% weapon power for all units. Leader Duel: +15% damage in round 1
+5% army weapon power · Duel: +15% damage in round 1
💥Fury UnboundT3 (L8+)
DUELFLEET
+20% captain weapon power. Leader Duel: +1% damage per 5% HP lost (max +20% at critical HP)
+20% Captain weapon power · Duel: +1% damage per 5% of max HP lost (max +20% at critical HP)
🌊Overwhelming ForceT3 (L8+)
FLEET
+15% damage vs swarm units
+15% damage vs swarm units
💀Death BlowT4 (L12+)
DUELFLEET
+10% critical strike chance. Leader Duel: +25% damage when enemy below 30% HP
+10% critical strike chance · Duel: +25% damage when the enemy is below 30% HP
🗡️Avatar of WarT5 (L16+)
FLEET
+8% weapon power for all units
+8% army weapon power
Defensive
🛡️Iron ResolveT1 (L1+)
DUELFLEET
+3% hull for all units. Leader Duel: -5% damage taken
+3% army hull · Duel: −5% damage taken
🔰Shield WallT1 (L1+)
FLEET
+5% shields for all units
+5% army shields
🏰BulwarkT2 (L4+)
FLEET
Absorbs hull damage from enemy volleys: -2 per 10 units in each attacking squadron. Total absorption budget per round: 50 × Captain level. Once budget is spent, remaining volleys hit at full power. Punishes swarm attacks.
Each enemy volley deals −2 hull damage per 10 attackers in the squadron, with a per-round absorption budget of 50 × Captain level
💚ResurgenceT2 (L4+)
DUELFLEET
-10% captain recovery time. Leader Duel: restore 10% max HP every 3rd round
−10% Captain recovery time after a defeat · Duel: restore 10% max HP every 3rd round
Aegis AuraT3 (L8+)
FLEET
+8% shields for all units
+8% army shields
🏔️Living FortressT3 (L8+)
FLEET
+30% captain hull
+30% Captain hull
⛰️UnyieldingT4 (L12+)
FLEET
+8% hull for all units
+8% army hull
👑Immortal GuardT5 (L16+)
FLEET
+5% hull and +5% shields for all units
+5% army hull · +5% army shields
Strategic
📦Logistics MasterT1 (L1+)
LC GLOBAL
+3% resource production on all planets. Requires captain stationed at Legion Command.
+3% resource production on all planets (LC: galaxy-wide)
Rapid RequisitionT1 (L1+)
LC GLOBAL
+5% recruit speed on all planets. Requires captain stationed at Legion Command.
+5% recruit speed
🔧Efficient CommandT2 (L4+)
LC GLOBAL
+5% build speed. Requires captain stationed at Legion Command.
−5% build time
🧠Tactical GeniusT2 (L4+)
LC GLOBAL
+5% research speed. Requires captain stationed at Legion Command.
+5% research speed (stacks with homeworld)
💰War EconomyT3 (L8+)
LC GLOBAL
+5% resource production on all planets. Requires captain stationed at Legion Command.
+5% resource production on all planets (LC: galaxy-wide)
🏛️Supreme CommandT4 (L12+)
LC GLOBAL
+5% resource production and +5% build speed. Requires captain stationed at Legion Command.
+5% resource production on all planets (LC: galaxy-wide) · −5% build time
🦅Imperial MandateT5 (L16+)
LC GLOBAL
+5% production, +5% research, +5% recruit speed. Requires captain stationed at Legion Command.
+5% resource production on all planets (LC: galaxy-wide) · +5% research speed (stacks with homeworld) · +5% recruit speed
Void Commander
🚀Void BornT1 (L1+)
FLEET
+5% fleet travel speed
+5% fleet travel speed
Naval SupremacyT2 (L4+)
FLEET
+8% capital ship weapon power
+8% capital ship weapon power
🛸Void Shield MasteryT2 (L4+)
FLEET
+500 void shield pool (spread across your void fleet)
+500 void shield pool (spread evenly across your fleet's void units)
🦈Void PredatorT3 (L8+)
FLEET
+10% capital ship hull
+10% capital ship hull
🌌Master of the VoidT4 (L12+)
FLEET
+10% fleet speed and +5% capital WP
+10% fleet travel speed · +5% capital ship weapon power
👨‍✈️Lord AdmiralT5 (L16+)
FLEET
+10% capital WP, +10% capital hull, +5% fleet speed
+10% capital ship weapon power · +10% capital ship hull · +5% fleet travel speed
Ground Commander
🏹Siege MasterT1 (L1+)
FLEET
+5% infantry & elite infantry WP
+5% infantry & elite-infantry WP
🛡️Armored SpearheadT2 (L4+)
FLEET
+8% HP for all vehicles (ground, air, transports)
+8% vehicle hull (ground, air, transports)
⛏️Trench WarfareT2 (L4+)
FLEET
+10% siege damage bonus
+10% siege damage
🎖️Combined ArmsT3 (L8+)
FLEET
+5% infantry & elite infantry WP, +5% HP for all vehicles
+5% infantry & elite-infantry WP · +5% vehicle hull (ground, air, transports)
⚔️Master of WarT4 (L12+)
FLEET
+5% infantry WP and +5% siege damage
+5% infantry & elite-infantry WP · +5% siege damage
🏆Lord CommanderT5 (L16+)
FLEET
+8% infantry & elite infantry WP, +8% all vehicle HP, +8% siege WP
+8% infantry & elite-infantry WP · +8% vehicle hull (ground, air, transports) · +8% siege damage
Enemy Slayer
🔱Chitin PiercerT3 (L8+)
FLEET
Ignore enemy armor reduction — counters Megarachnid chitinous armor (bypasses their damage reduction entirely)
Ignores enemy armor reduction (bypasses damage reduction entirely)
🏹Farseer's BaneT3 (L8+)
FLEET
+5% anti-dodge — counters Aeldari evasion abilities (reduces their innate dodge chance)
+5% anti-dodge (reduces enemy dodge chance)
🪓Greenskin SlayerT3 (L8+)
FLEET
+15% anti-swarm damage — most effective vs Orks & Megarachnids (both use swarm tactics)
+15% damage vs swarm units
Living Metal BreakerT3 (L8+)
FLEET
-50% enemy regeneration per round — counters Necron living metal self-repair between rounds
−50% enemy regeneration per round
🐍Predator's BaneT3 (L8+)
FLEET
-50% enemy counter-attack bonus — counters Rak'Gol savage counter-attacks (halves their retaliation multiplier)
−50% enemy counter-attack bonus
Temporal AnchorT3 (L8+)
FLEET
+5% anti-phase shift — counters Hrud temporal displacement (reduces their phase-evasion bonus)
+5% anti-phase-shift (reduces Hrud phase evasion)
Legion
🪓Butcher's CrescendoT3 (L8+)
FLEET
+3% stacking damage per round (World Eaters)
+3% stacking damage per round (cumulative)
📘Codex EfficiencyT3 (L8+)
PLANET
+5% resource extraction bonus (Ultramarines)
+5% resource extraction (mining yield)
🔥Drake Scale ForgingT3 (L8+)
PLANET
+10% research speed (Salamanders)
+10% research speed
🦁Hexagrammaton TacticsT3 (L8+)
FLEET
+3% combat stats bonus (Dark Angels)
+3% combat stats (WP/HP/shields)
🐍Hidden HandT3 (L8+)
FLEET
+10% steal research chance (Alpha Legion)
+10% chance on victory to steal RP equal to up to 50% of hourly RP production
📖Imperial TruthT3 (L8+)
PLANET
+15% planet integration speed (Word Bearers)
+15% planet integration speed
🔨Iron WithinT3 (L8+)
FLEET
+10% WP for siege-tagged units (Iron Warriors)
+10% siege damage
🐺Lupercal's StrikeT3 (L8+)
FLEET
+10% damage when targeting the enemy's strongest void-layer ship (the flagship — one target per round, refreshed each round). Void combat only. Luna Wolves only.
+10% damage vs the enemy flagship (last surviving capital ship)
🤖Machine CommunionT3 (L8+)
FLEET
+5% HP for all vehicles incl. air (Iron Hands)
+5% all-vehicle hull (incl. air)
🌙Midnight DreadT3 (L8+)
FLEET
+5% enemy stat debuff (Night Lords)
−5% enemy WP & Shield (debuff)
🎭Perfected PrecisionT3 (L8+)
FLEET
+5% rapid fire bonus (Emperor's Children)
+5% rapid-fire effectiveness
☣️Plague ResilienceT3 (L8+)
FLEET
+5% HP for infantry & elite infantry (Death Guard)
+5% infantry & elite-infantry hull
🏰Praetorian's BulwarkT3 (L8+)
FLEET
+10% defense hull bonus (Imperial Fists)
+10% hull when defending
🩸Sanguine FuryT3 (L8+)
FLEET
+10% WP for fast attack units incl. fighters (Blood Angels)
+10% fast-attack & fighter WP
🪶Shadow CaptainT3 (L8+)
FLEET
+10% critical strike bonus (Raven Guard)
+10% critical strike chance
🐺ThunderstrikeT3 (L8+)
FLEET
+10% first round hull bonus (Space Wolves)
+10% hull during the first round of combat
👁️Warp SightT3 (L8+)
FLEET
+10% shield bypass chance (Thousand Sons)
+10% shield-bypass chance
🐎Wind RunnerT3 (L8+)
FLEET
+10% fleet speed bonus (White Scars)
+10% fleet travel speed
Veteran Command
🎖️Battle-HardenedT1 (L1+)
DUELFLEET
+3% army HP. Leader Duel: ignore the first hit from the enemy leader (veteran's resilience)
+3% army hull · Duel: ignore the first hit from the enemy leader
🎯Battle DrillsT2 (L4+)
FLEET
+5% army rapid fire effectiveness
+5% rapid-fire effectiveness
👤Commander's PresenceT2 (L4+)
FLEET
+5% army WP when captain alive
+5% army weapon power
📈Seasoned LeaderT3 (L8+)
PLANET
+15% XP from all sources
+15% XP from all sources
🎯Veteran's InstinctT3 (L8+)
DUELFLEET
+5% crit chance. Leader Duel: predict enemy attacks — 10% chance to halve incoming damage
+5% critical strike chance · Duel: 10% chance to predict an enemy attack and halve incoming damage
🗺️Campaign VeteranT4 (L12+)
FLEET
+1% army WP/HP per planet conquered, capped at +20%
+1% army WP/HP per planet conquered (cap +20%)
🏴Veteran's EyeT4 (L12+)
FLEET
+5% critical strike chance for the captain's squadron
+5% critical strike chance
👑Legendary CommanderT5 (L16+)
FLEET
Capstone: +15% all army stats
+15% army WP / hull / shields
Blade Mastery
⚔️ChallengerT1 (L1+)
FLEET
+10% captain personal WP
+10% Captain weapon power
🗡️RiposteT2 (L4+)
DUELFLEET
15% counter-attack on hit. Leader Duel: 15% chance to deal a free counter-strike each round
+15% chance to counter-attack on hit · Duel: 15% chance for a free counter-strike each round
🔪Weapon SpecializationT2 (L4+)
FLEET
+15% captain personal WP, army +3% WP on duel win
+15% Captain weapon power · +3% army WP for the rest of the battle after winning a duel
Combat ReflexesT3 (L8+)
DUELFLEET
First strike in all duels. Leader Duel: 20% dodge chance against leader attacks
Duel: Captain always strikes first · Duel: 20% dodge chance against enemy leader attacks
🏹Nemesis HunterT3 (L8+)
FLEET
+30% captain WP vs chosen NPC faction
+30% Captain WP vs the chosen NPC nemesis faction
🎖️Exemplar of CombatT4 (L12+)
FLEET
Army +5% WP on duel win, +20% captain personal HP
+5% army WP for the rest of the battle after winning a duel · +20% Captain hull
🏆Trophy HunterT4 (L12+)
DUELFLEET
+15% captain personal WP, duel victories drop an extra trophy item
+15% Captain weapon power · Duel win: drops +1 extra trophy item
👑Blade SaintT5 (L16+)
FLEET
Capstone: +20% captain personal WP, army +5% WP on duel win
+20% Captain weapon power · +5% army WP for the rest of the battle after winning a duel
Litanies of Hate
📖Litany of HateT1 (L1+)
FLEET
+10% army WP when captain present
+10% army weapon power
🔥Righteous FuryT2 (L4+)
FLEET
+20% WP vs. Daemon, Aeldari & Hrud
+20% damage vs. Daemon, Aeldari & Hrud
🎵War HymnsT2 (L4+)
FLEET
+2% army WP per combat round (stacking)
+2% stacking WP per round (cumulative)
🛡️Holy WardT3 (L8+)
FLEET
Army takes -10% damage from Aeldari and daemon enemies
−10% damage from Daemon, Aeldari & Hrud
Zealous ChargeT3 (L8+)
DUELFLEET
+20% WP first ground round. Leader Duel: +25% damage in rounds 1-2
+20% army WP in the first ground round · Duel: +25% damage in rounds 1–2
🏛️Litany of EnduranceT4 (L12+)
FLEET
+5% army HP and +5% army shields
+5% army hull · +5% army shields
✝️MartyrdomT4 (L12+)
FLEET
If captain falls, army +25% WP for 3 rounds
If Captain falls in combat: army gains +25% WP for 3 rounds
👑Herald of the EmperorT5 (L16+)
FLEET
Capstone: +20% army WP (stacks)
+20% army weapon power
Medicae
💉Enhanced RecoveryT1 (L1+)
SPECIALIST
+5% post-battle recovery rate (any fleet w/ Apothecary)
+5% post-battle unit recovery (any fleet w/ Apothecary)
🧬Gene-Seed HarvestT2 (L4+)
SPECIALIST
+15% gene-seed from victories (any fleet w/ Apothecary)
+15% gene-seed from victories (any fleet w/ Apothecary)
🏥TriageT2 (L4+)
SPECIALIST
Can recover elite infantry, not just basic (any fleet w/ Apothecary)
Apothecary can recover elite infantry, not just basic
⚕️Combat MedicT3 (L8+)
DUELFLEET
Revives 1% of lost army units per round (Captain must be deployed). Leader Duel: auto-inject combat stim when below 50% HP — restore 5% max HP, once per duel.
Revives 1% of lost army units each round (Captain must be deployed) · Duel: when below 50% HP, auto-inject combat stim — restore 15% max HP (once per duel)
💪Resilient Gene-StockT3 (L8+)
FLEET
+5% army HP from gene-seed purity (Captain must be deployed)
+5% army hull
🚨Emergency ProtocolsT4 (L12+)
FLEET
Units at <10% HP survive one extra round (Captain must be deployed)
Units below 10% HP survive one extra round
💉Pain Suppression DoctrineT4 (L12+)
FLEET
+10% army WP for the first ground combat round (Apothecary-administered combat stims)
+10% army WP in the first ground round
👑Progenoid KeeperT5 (L16+)
SPECIALISTPLANET
Capstone: +10% post-battle recovery rate (any fleet w/ Apothecary), +10% gene-seed production (always active)
+10% post-battle unit recovery (any fleet w/ Apothecary) · +10% gene-seed production (always active)
Machine Rite
⚙️Machine RiteT1 (L1+)
PLANET
-10% build time (stacks with homeworld)
−10% build time
🔨Forge MasterT2 (L4+)
PLANET
-10% vehicle recruit cost
−10% vehicle recruit cost
🛡️Iron WillT2 (L4+)
DUELFLEET
+10% HP for all vehicles (ground, air, transports). Leader Duel: +10% max HP
+10% vehicle hull (ground, air, transports) · Duel: +10% max HP
Blessed HullT3 (L8+)
FLEET
Vehicles regen 2% HP per combat round (fleet, soft-capped at 5% total)
+2% vehicle hull regen per round
🔧Vehicle Recovery CadreT3 (L8+)
SPECIALIST
+10% post-battle vehicle recovery rate (your fleets only, capped at 15% total)
+10% post-battle vehicle recovery (your fleets only, 15% total cap)
📐Efficient ConstructionT4 (L12+)
PLANET
-15% building resource cost
−15% building resource cost
🏭Master of the ForgeT4 (L12+)
PLANET
+10% production on all planets
+10% production on all planets
👑Magos ReductorT5 (L16+)
PLANETFLEET
Capstone: -25% build time, +15% HP for all vehicles (ground, air, transports)
−25% build time · +15% vehicle hull (ground, air, transports)
Psychic Discipline
🔮Psychic AssaultT1 (L1+)
FLEET
+10% shield bypass chance
+10% shield-bypass chance
🧠Mind WardT2 (L4+)
FLEET
Army takes -10% damage from Aeldari and daemon enemies
−10% damage from Daemon, Aeldari & Hrud
👁️Warp SightT2 (L4+)
PLANET
+10% research speed (stacks)
+10% research speed (stacks with homeworld)
🌟PrescienceT3 (L8+)
FLEET
+5% crit chance for fleet
+5% critical strike chance
🛡️Telekinetic ShieldT3 (L8+)
DUELFLEET
+20% captain personal shield. Leader Duel: +25% starting shield (psychic barrier)
+20% Captain shields · Duel: +25% starting shield (psychic barrier)
🌀Psychic AegisT4 (L12+)
FLEET
+10% army shield bonus, shields regenerate 2% per round
+10% army shields · +2% shield regen per round
💥Psychic ScreamT4 (L12+)
FLEET
AoE 5% damage at start of ground phase
Strips 5% of every enemy ground squadron's current hull at the start of the ground phase (once per battle)
👑Arch-PsykerT5 (L16+)
PLANETFLEET
Capstone: +25% bypass, +15% research
+25% shield-bypass chance · +15% research speed (stacks with homeworld)
Banner of Glory
🚩Rally the LineT1 (L1+)
FLEET
+5% army WP when captain present
+5% army weapon power
📯Inspiring BannerT2 (L4+)
PLANET
+10% infantry/elite recruit speed
+10% recruit speed
🏴Last StandT2 (L4+)
DUELFLEET
+5% army HP and +5% army shields when outnumbered. Leader Duel: +15% WP when below 40% HP (fighting for the banner)
+5% army hull when outnumbered · +5% army shields when outnumbered · Duel: +15% WP when below 40% HP
🛡️Hold the LineT3 (L8+)
FLEET
+5% army HP and +5% army shields
+5% army hull · +5% army shields
🦅Legion's PrideT3 (L8+)
FLEET
+3% WP per allied player in rally
+3% army WP per allied player in the rally
💰Colors of VictoryT4 (L12+)
FLEET
+15% loot from 500+ unit battles
+15% loot in battles with 500+ units
🏳️Unbroken StandardT4 (L12+)
FLEET
WP buff persists 2 rounds after captain falls
If Captain falls: any equipped WP buff persists 2 more rounds
👑Grand BannerT5 (L16+)
FLEET
Capstone: +15% army WP, +5% rally bonus
+15% army weapon power · +5% army WP per allied player in the rally
Magos Genetor
🧬Bio-StabilisationT1 (L1+)
FLEET
+10% recovery rate for vat-grown and conscript infantry (Tech-Thralls, Skitarii, Auxilia)
+10% post-battle recovery for vat-grown / Auxilia infantry (Tech-Thralls, Skitarii)
⚗️Genestock AugmeticsT2 (L4+)
FLEET
+5% Genestock production at the captain's homeworld
+5% Genestock cargo per freighter at the captain's homeworld
🦠Xeno-Biology StudiesT2 (L4+)
FLEET
+10% damage vs xeno NPC factions
+10% damage vs xeno NPC factions
📜Freighter Research LaneT3 (L8+)
FLEET
Every Genestock freighter arriving at homeworld rolls a one-shot research opportunity from the Genetor-only pool
Every Genestock freighter arriving at homeworld rolls a one-shot research opportunity (Genetor-only pool)
🔬Vat-Print AccelerationT3 (L8+)
FLEET
-10% Servitor/Automata recruit time army-wide
−10% Servitor / Automata recruit time army-wide
🛡️Engineered ResilienceT4 (L12+)
FLEET
+10% HP for all Mechanicum-faction units in captain's fleet
+10% HP for all Mechanicum-faction units in captain's fleet
👁️XenobiologisT4 (L12+)
FLEET
L5 sub-path: +20% damage vs Aeldari, Necron, Hrud, and Drukhari. Replaces the standard Ground/Void specialisation fork
L5 sub-path: +20% damage vs Aeldari, Necron, Hrud, and Drukhari (replaces Ground/Void specialisation fork)
🧪Magos Genetor ApotheosisT5 (L16+)
FLEET
Capstone: +25% Automata HP, +25% xeno-faction damage bonus, +10% Genestock galaxy-wide
Walker Hull Bonus: +25% · +25% damage vs xeno NPC factions · +10% Genestock galaxy-wide
Magos Artisan
🔧Forge RiteT1 (L1+)
FLEET
-5% building construction time across all planets
−5% building construction time across all planets
📐Pattern MasteryT2 (L4+)
FLEET
Vehicle Pattern System: -10% cost on all patterns (stacks additively with logos_2 Pattern Cipher).
−10% cost on all Vehicle Patterns
💀Servo-Skull QuartermasterT2 (L4+)
FLEET
-10% vehicle recruit time on captain's homeworld
−10% vehicle recruit time on captain's homeworld
📊Construction XPT3 (L8+)
FLEET
Captain earns XP from every building completion galaxy-wide, tiered by build cost.
Captain earns XP from every building completion galaxy-wide (tiered by build cost)
⚙️Iron Will of the CogT3 (L8+)
FLEET
+10% HP for all vehicles in captain's fleet
+10% vehicle hull (ground, air, transports)
🏗️Logistic ForesightT4 (L12+)
FLEET
-10% Adamantium cost on Mechanicum building construction galaxy-wide
−10% Adamantium cost on Mechanicum-only buildings
🛞Reinforced SuspensionT4 (L12+)
FLEET
Vehicles in captain's fleet ignore the first round of any siege/anti-armor penalty
Vehicles in captain's fleet ignore the first round of siege/anti-armor penalty
🏛️Magos Artisan ApotheosisT5 (L16+)
FLEET
Capstone: -15% all building construction time, +1 forge slot, +20% vehicle HP
−15% building construction time across all planets · +1 Forge recruit slot · +20% all-vehicle hull (incl. air)
Ordo Reductor
💥Siege DisciplineT1 (L1+)
FLEET
+10% siege-tagged WP army-wide
+10% siege damage
🎯Ordinatus DoctrineT2 (L4+)
FLEET
Thanatar / Karacnos / Dragon Eternal fire one extra volley on round 1
Thanatar / Karacnos / Dragon Eternal fire one extra volley on round 1
🎖️Veteran of the ReductorT2 (L4+)
FLEET
+5% army WP when captain is alive.
+5% army weapon power
🏰Defensive SiegemasterT3 (L8+)
FLEET
+20% army HP when defending a planet siege (Reductor magi specialise both ways)
+20% army HP when defending against a planet siege
🔥Phosphex DisciplineT3 (L8+)
FLEET
+15% damage from flame-archetype weapons (synergises with Mezoa's Pyrothermic Ascendant)
+15% damage from flame-archetype weapons
📚Artillery ForesightT4 (L12+)
FLEET
Captain earns +30% XP from battles featuring Ordinatus or super-heavy units
+30% captain XP from battles featuring Ordinatus / super-heavy units
💀Devastator's CalculusT4 (L12+)
FLEET
Ordinatus and super-heavy artillery deal +20% bombardment damage
+20% bombardment damage from Ordinatus & super-heavy artillery
👑Magos Reductor ApotheosisT5 (L16+)
FLEET
Capstone: +30% siege WP, +1 Ordinatus Yard slot, -25% Ordinatus build cost
+30% siege damage · +1 Ordinatus Yard recruit slot · −25% Ordinatus build cost
Logis Strategos
📊Supply NetworkT1 (L1+)
PLANET
Always-on production aura — +5% production on the owner's forge world, planets in the same sector, and planets in adjacent sectors that contain at least one friendly planet. Applies whether the captain is at LC or deployed.
+5% production on the owner's forge world, same-sector planets, and adjacent-sector friendly planets
🚛Freighter BoostT2 (L4+)
PLANET
Always-on: +20% Genestock inflow from hive-world freighters in the captain's segmentum. Applies whether the captain is at LC or deployed.
+20% Genestock cargo per freighter (inflow from hive worlds in segmentum)
📋Market DisciplineT2 (L4+)
PLANET
Always-on: -10% cost on all Departmento Munitorum purchases. Applies whether the captain is at LC or deployed.
−10% cost on Departmento Munitorum purchases
💱Procurement CogitatorT3 (L8+)
PLANET
Always-on: -10% cost on every NPC trader purchase (Departmento Munitorum, Rogue Trader, Imperial Worlds, Mechanicum). Stacks additively with Market Discipline. Applies whether the captain is at LC or deployed.
−10% cost on every NPC trader purchase (stacks with Market Discipline)
🚩Rally DisciplineT3 (L8+)
FLEET
+10% army WP when participating in a rally.
+10% army WP per allied player in the rally
🤝Allied CohesionT4 (L12+)
FLEET
+5% army WP/HP for all rally participants while the Strategos is present (counts towards rally aura ceiling)
+5% WP / HP for all rally participants while the Strategos is present
🎯Strategos ForesightT4 (L12+)
FLEET
Captain earns +40% XP from rally battles
+40% captain XP from rally battles
👑Magos Strategos ApotheosisT5 (L16+)
PLANETFLEET
Capstone: always-on +30% Genestock freighter inflow and -10% NPC trader purchase cost; also +10% army WP in any rally the Strategos joins. Production + procurement effects apply whether the captain is at LC or deployed.
+30% Genestock cargo per freighter (inflow from hive worlds in segmentum) · −10% cost on every NPC trader purchase (stacks with Market Discipline) · +10% army WP per allied player in the rally
Magos Dominus
🤖Cortex CalibrationT1 (L1+)
FLEET
Datasmith aura ceiling +5% WP / +5% HP (raises soft cap from +40%/+30% to +45%/+35%)
Datasmith aura WP ceiling +5% · Datasmith aura HP ceiling +5%
⚙️Automata MasteryT2 (L4+)
FLEET
+10% HP for Castellax / Arlatax / Domitar in captain's fleet
+10% HP for Castellax / Arlatax / Domitar
📡Cortex SurgeT2 (L4+)
FLEET
Datasmiths in captain's fleet count as 1.5 toward the aura aggregation cap
Each Datasmith counts as 1.5× toward the aura cap
🧠Bonded CogitatorT3 (L8+)
FLEET
Half-strength Datasmith aura baseline (+10% WP / +7.5% HP to Automata) even when no Datasmith is in fleet
Datasmith aura: +10% baseline WP even without a Datasmith present · Datasmith aura: +8% baseline HP even without a Datasmith present
🚶Walking ForgesT3 (L8+)
FLEET
+10% WP for all walker-category units (Mechanicum + Astartes Dreadnoughts both)
+10% WP for all walker-category units
🎯Battle-Automata CommunionT4 (L12+)
FLEET
Castellax / Arlatax / Domitar gain +1 target on round 1 (volley spike)
Castellax / Arlatax / Domitar gain +1 target on round 1
Cybernetica TempestT4 (L12+)
FLEET
Mechanicum units in captain's fleet gain +5% all stats
+5% WP / HP / shields for all Mechanicum-faction units in fleet
🏛️Apotheosis of the ForgeT5 (L16+)
FLEET
Capstone: +25% Automata HP, +15% all production on the captain's homeworld, +1 to Datasmith aura ceiling for fleets the captain leads
Walker Hull Bonus: +25% · +15% production on captain's homeworld · Datasmith aura: counts as +1 effective Datasmith
Magos Logos
📚Cogitator SurgeT1 (L1+)
PLANET
+15% research speed globally
+15% research speed (stacks with homeworld)
🛡️Anti-Warp DoctrineT2 (L4+)
FLEET
+10% damage vs Aeldari and Daemon enemies — no shield-bypass psychic backlash
+10% damage vs. Daemon, Aeldari & Hrud
🔐Pattern CipherT2 (L4+)
FLEET
Reverse-engineered xenotech datacores: -15% cost on every Vehicle Pattern. Stacks additively with Pattern Mastery (art_2).
−15% cost on all Vehicle Patterns
📖Cogitator ArchiveT3 (L8+)
FLEET
Captain earns +50% XP from battles vs Aeldari and Daemon.
+50% captain XP from Aeldari / Daemon kills
🎯Data-Driven TacticsT3 (L8+)
FLEET
+5% crit chance for fleets the Logos leads (cogitator-projected target priority)
+5% critical strike chance
💎Captured Data TradecraftT4 (L12+)
FLEET
+25% Genestock haul from every completed salvage operation. Patrol + station wreckage carries more data — and data is genestock in disguise.
+25% Genestock from every completed salvage operation
📜Mechanicus LexicographerT4 (L12+)
FLEET
Research V2: unlock the Forbidden Archive xenotech pattern modules without requiring Zhao-Arkkad Lane 5 Apex (anyone can — just not as fast)
Unlocks Forbidden Archive xenotech modules without requiring Zhao-Arkkad Lane 5
🌌Magos Logos ApotheosisT5 (L16+)
PLANETFLEET
Capstone: +25% research speed galaxy-wide, +20% damage vs Aeldari and Daemon, +1 research lab slot
+25% research speed (stacks with homeworld) · +20% damage vs. Daemon, Aeldari & Hrud · +1 Research Lab slot

Each officer class has its own three-branch tree (T1 / T2 / T3 / T5). Officers earn talent slots as they level — up to 6 slots at level 16. Legion-specific replacements (e.g. Paladin replaces Lieutenant Commander) share the same archetype tree. Click each class header to collapse it while comparing others.

Tactics
🎯Drill MasterT1 (L1+)
FLEET
+3% army weapon power.
+3% army wp bonus
🔫Focused FireT2 (L4+)
FLEET
+4% army weapon power (disciplined volleys).
+4% army wp bonus
💥Suppressing FireT3 (L8+)
FLEET
+5% army weapon power.
+5% army wp bonus
👑Master TacticianT5 (L16+)
FLEET
+5% army WP and +5% army HP.
+5% army wp bonus · +5% army hp bonus
Reserves
⚙️Marshal ReservesT1 (L1+)
PLANET
+10% recruit speed at the homeworld.
+10% recruit speed bonus
📦Forward LogisticsT2 (L4+)
PLANET
+5% recruit speed at the homeworld.
+5% recruit speed bonus
Shock ReinforcementT3 (L8+)
FLEET
+8% army WP on the first ground combat round.
+8% first round wp
🔁Iron RotationT5 (L16+)
PLANETFLEET
+10% recruit speed + 5% army HP (well-rotated reserves come in healthier).
+10% recruit speed bonus · +5% army hp bonus
Command
🛡️Hold The LineT1 (L1+)
FLEET
+5% army hull while defending an owned planet.
+5% defender hp bonus
🔱Steady CommandT2 (L4+)
FLEET
+5% army HP — veterans hold formation under fire.
+5% army hp bonus
⚔️Inspire VeteransT3 (L8+)
FLEET
+5% army weapon power.
+5% army wp bonus
🏆Lord of WarT5 (L16+)
FLEET
+5% army WP, +5% army HP, +5% army shields, +1 screening round (corvettes/transports/breachers stay in formation one extra combat round).
+5% army wp bonus · +5% army hp bonus · +5% army shield bonus · +1 screening extension
Gunnery
💥Battery DisciplineT1 (L1+)
FLEET
+5% friendly escort weapon power.
+5% escort wp bonus
🚀Capital SalvoT2 (L4+)
FLEET
+5% friendly capital-ship weapon power.
+5% capital wp bonus
🎯Coordinated FireT3 (L8+)
FLEET
+8% void weapon power on round 1.
+8% void first round wp
🔥Broadside DoctrineT5 (L16+)
FLEET
+5% friendly capital + escort WP.
+5% capital wp bonus · +5% escort wp bonus
Navigation
🧭Master HelmsmanT1 (L1+)
FLEET
+15% fleet speed for the Admiral's fleet.
+15% fleet speed bonus
💨Pursuit SpeedT2 (L4+)
FLEET
+5% fleet speed on offensive missions.
+5% fleet speed bonus
↪️Evasive ManeuverT3 (L8+)
FLEET
+8% void HP army-wide (covers void- and both-layer units in both phases).
+8% void hp bonus
Master MarinerT5 (L16+)
FLEET
+10% WP, +10% Shield, +10% HP for all void units (covers both-layer in ground and void phases). Stacks with research / talent / faction bonuses.
+10% void wp bonus · +10% void shield pct bonus · +10% void hp bonus
Flagship
🛡️Flag AuraT1 (L1+)
FLEET
+5% friendly capital-ship hull.
+5% capital hp bonus
🛰️Squadron TacticsT2 (L4+)
FLEET
+5% friendly escort hull.
+5% escort hp bonus
🩸Lupercal's StrikeT3 (L8+)
FLEET
+10% damage to enemy flagships.
+10% flagship destroy bonus
👑Lord of FleetsT5 (L16+)
FLEET
+5% void WP and +5% void HP.
+5% void wp bonus · +5% void hp bonus
Banner
🚩Banner AloftT1 (L1+)
FLEET
+3% army weapon power while the bearer is alive — buff reverts the round the bearer falls.
+3% banner wp bonus
Sacred BannerT2 (L4+)
FLEET
+5% army weapon power.
+5% army wp bonus
🛡️Pennant of the SaintT3 (L8+)
FLEET
+5% army HP.
+5% army hp bonus
👑Godslayer BannerT5 (L16+)
FLEET
+5% army WP and +5% army HP.
+5% army wp bonus · +5% army hp bonus
Rally
📯Rally The LineT1 (L1+)
FLEET
+5% army HP (steady ranks take fewer wounds).
+5% army hp bonus
🎺Drive ForwardT2 (L4+)
FLEET
+5% army WP on round 1.
+5% first round wp
🔱IndomitableT3 (L8+)
FLEET
+8% army HP while defending an owned planet — the standard anchors the line.
+8% defender hp bonus
🛡️Impossible to BreakT5 (L16+)
FLEET
+8% army HP and +5% army shields — the Standard cannot fall.
+8% army hp bonus · +5% army shield bonus
Presence
🦅Iconic PresenceT1 (L1+)
FLEET
+5% army hull while the bearer is alive — buff reverts the round the bearer falls.
+5% banner hp bonus
🎯Drawn FireT2 (L4+)
FLEET
+20% personal HP and +5% army HP — the bearer stands in the open and the line rallies behind.
+20% captain hp bonus · +5% army hp bonus
🏰Stand FastT3 (L8+)
FLEET
+5% defender HP on owned planets.
+5% defender hp bonus
♾️Immortal PennantT5 (L16+)
FLEET
Bearer recovers automatically if killed in combat (no downtime).
+1 revive chance
Litanies
📕Litany of HateT1 (L1+)
FLEET
+5% army weapon power.
+5% army wp bonus
🔥Rites of BattleT2 (L4+)
FLEET
+1% army WP per combat round (stacking).
+1% stacking wp per round
📣Voice of the EmperorT3 (L8+)
FLEET
+10% army WP on the first ground round.
+10% first round wp
👑Inspired CatechismT5 (L16+)
FLEET
+5% army WP, +5% army HP.
+5% army wp bonus · +5% army hp bonus
Faith
✝️Iron FaithT1 (L1+)
FLEET
Army takes −5% damage from Daemon, Aeldari & Hrud.
+5% warp faction damage reduction
🛡️Steady the FaithfulT2 (L4+)
FLEET
+5% army shields.
+5% army shield bonus
📖Last RitesT3 (L8+)
FLEET
If the officer falls, army gains +10% WP for the rest of the battle.
+10% death army wp bonus
♾️Immortal ChaplaincyT5 (L16+)
FLEET
Chaplain officer gains +10% Hull and +10% Shields personally; instantly recovers when defeated (no downtime).
+10% captain hp bonus · +10% captain shield bonus · +1 revive chance
Anti-Warp
🕯️Holy FervorT1 (L1+)
FLEET
+5% army WP vs. Daemon, Aeldari & Hrud.
+5% anti warp
🔥BanishmentT2 (L4+)
FLEET
+10% damage vs. Daemon, Aeldari & Hrud.
+10% anti warp
Pure FaithT3 (L8+)
FLEET
+5% army HP vs. Daemon, Aeldari & Hrud; +5% shield bypass.
+5% army hp vs warp · +5% shield bypass chance
⚔️Exorcism RitesT5 (L16+)
FLEET
+15% damage vs. Daemon, Aeldari & Hrud; +5% army WP.
+15% anti warp · +5% army wp bonus
Narthecium
💉Field SurgeryT1 (L1+)
SPECIALIST
Recover 5% of "killed" friendly infantry post-combat.
+5% recovery bonus
💊Combat StimsT2 (L4+)
FLEET
+3% army hull.
+3% army hp bonus
🩹Wards of the ApothecarionT3 (L8+)
FLEET
+10% army WP vs. Daemon, Aeldari & Hrud; +3% army hull.
+10% anti warp · +3% army hp bonus
👑Bloodless PrecisionT5 (L16+)
SPECIALIST
Recover 5% killed infantry (capstone tier); unlocks elite recovery; +20% gene-seed loot.
+5% recovery bonus · +5% elite recovery · +20% geneseed bonus
Larraman
🩸Larraman CellsT1 (L1+)
FLEET
+3% army HP (Larraman cells stitch wounds closed mid-battle).
+3% army hp bonus
🩺Hero StabiliserT2 (L4+)
FLEET
Apothecary officer recovers automatically if killed in combat (no downtime).
+1 revive chance
💚Accelerated HealingT3 (L8+)
FLEET
+5% army HP.
+5% army hp bonus
🧬Geneseed ImplantT5 (L16+)
FLEET
+10% army HP from advanced bio-augmentation.
+10% army hp bonus
Gene-Seed
🧬Gene-Seed RecoveryT1 (L1+)
SPECIALIST
+20% gene-seed loot from your own dead.
+20% geneseed bonus
🏛️Vault of MemoryT2 (L4+)
PLANET
+5% gene-seed production at the homeworld.
+5% geneseed production
Sanguinary BlessingT3 (L8+)
SPECIALISTFLEET
+3% army HP; +10% gene-seed recovery.
+3% army hp bonus · +10% geneseed bonus
👑Primarch's GiftT5 (L16+)
SPECIALISTPLANET
+30% gene-seed loot; +5% gene-seed production.
+30% geneseed bonus · +5% geneseed production
Duel
⚔️Honour DuelT1 (L1+)
DUEL
+15% personal damage vs. enemy hero units.
+15% duel first round bonus
💥Killing BlowT2 (L4+)
DUEL
+25% damage when enemy hero below 30% HP.
+30% duel execute threshold · +25% duel execute bonus
🩸Slayer of ChampionsT3 (L8+)
FLEET
+10% critical strike chance.
+10% critical strike bonus
👑GodslayerT5 (L16+)
DUELFLEET
+30% damage vs. enemy heroes; +10% critical strike.
+30% duel first round bonus · +10% critical strike bonus
Frenzy
🗡️Reckless ChargeT1 (L1+)
FLEET
+20% personal weapon power, −10% personal hull.
+20% captain wp bonus · +10% captain hp penalty
🔥Blood FrenzyT2 (L4+)
FLEET
+3% damage stacking per combat round.
+3% stacking damage per round
Avatar of WarT3 (L8+)
FLEET
+8% army weapon power.
+8% army wp bonus
👑UnstoppableT5 (L16+)
FLEET
+30% personal WP; +5% army WP.
+30% captain wp bonus · +5% army wp bonus
Killing
First Into the BreachT1 (L1+)
FLEET
First-strike tag in melee phases.
first strike
🪓ExecutionerT2 (L4+)
FLEET
+10% damage vs. enemy infantry.
+10% infantry wp bonus
💀Heads on SpikesT3 (L8+)
FLEET
Enemy WP −5% army-wide (demoralizing display).
+5% enemy wp debuff
🎯Doom-SeekerT5 (L16+)
DUELFLEET
+20% damage vs. enemy heroes; first-strike tag.
+20% duel first round bonus · first strike
Smite
SmiteT1 (L1+)
FLEET
+10% personal WP on round 1 (Librarian officer).
+10% captain first round wp
🔥WitchfireT2 (L4+)
FLEET
+20% personal WP on round 1 (Librarian officer).
+20% captain first round wp
💥Kine-Shield CrushT3 (L8+)
FLEET
+10% shield bypass chance army-wide.
+10% shield bypass chance
👑Soul FireT5 (L16+)
FLEET
+30% personal WP on round 1; +5% army WP.
+30% captain first round wp · +5% army wp bonus
Wards
🌑Veil of DarknessT1 (L1+)
FLEET
+5% army shields.
+5% army shield bonus
Sanctuary AuraT2 (L4+)
FLEET
+5% army shields.
+5% army shield bonus
🧠Mind-FortressT3 (L8+)
FLEET
Librarian gains +30% personal HP from psychic ward.
+30% captain hp bonus
🛡️Soul AegisT5 (L16+)
FLEET
+10% army shields; +5% army HP.
+10% army shield bonus · +5% army hp bonus
Force Weapon
🗡️Force WeaponT1 (L1+)
FLEET
+15% damage vs. Daemon, Aeldari & Hrud.
+15% anti warp
👁️Witch-SightT2 (L4+)
FLEET
+10% shield bypass chance.
+10% shield bypass chance
🎯Hero-Slayer PsykerT3 (L8+)
DUEL
+25% damage vs. enemy heroes.
+25% duel first round bonus
👑Aegis AvengerT5 (L16+)
FLEET
+10% personal WP and +10% army shields.
+10% captain wp bonus · +10% army shield bonus
Repair
🔧Field RepairT1 (L1+)
SPECIALIST
Recover 5% of destroyed friendly vehicles post-battle (capped at 15% total vehicle recovery rate)
+5% vehicle recovery
📡Voice of the OmnissiahT2 (L4+)
FLEET
Vehicles in your fleets regen +2% HP per combat round
+2% vehicle regen
🛠️Master ArtificerT3 (L8+)
FLEET
+5% friendly vehicle weapon power.
+5% vehicle wp bonus
👑Blessed RepairsT5 (L16+)
FLEET
+10% vehicle HP, +5% vehicle WP across your fleets.
+10% vehicle hull bonus · +5% vehicle wp bonus
Machine
🦾Servo ArmT1 (L1+)
FLEET
+10% friendly vehicle weapon power.
+10% vehicle wp bonus
🤖Machine SpiritT2 (L4+)
FLEET
+5% friendly vehicle hull.
+5% vehicle hull bonus
🏭Sacred Motor PoolT3 (L8+)
PLANET
+5% recruit speed for vehicles and fleet units.
+5% vehicle recruit speed
⚙️Immortal EngineT5 (L16+)
FLEET
+10% vehicle WP, +10% vehicle HP.
+10% vehicle wp bonus · +10% vehicle hull bonus
Fortifications
🏰Bolster DefensesT1 (L1+)
FLEET
+5% defender hull on owned planets.
+5% defender hp bonus
🧱Walls of InwitT2 (L4+)
FLEET
+5% defense hull bonus army-wide on defense.
+5% defense hull bonus
🏗️Fortress-BuilderT3 (L8+)
PLANET
+5% build speed (all buildings).
+5% build speed bonus
👑Siege AuspexT5 (L16+)
FLEET
+10% damage vs. siege-tagged units; +10% defender HP.
+10% siege damage bonus · +10% defender hp bonus
Garrison
🏰Garrison HardpointT1 (L1+)
FLEET
+5% defender hull on owned planets.
+5% defender hp bonus
🎯Layered FireT2 (L4+)
FLEET
+5% defender weapon power.
+5% defender wp bonus
🪨Immovable ObjectT3 (L8+)
FLEET
+10% defender hull.
+10% defender hp bonus
👑Inwit's BastionT5 (L16+)
FLEET
+10% defender HP, +5% defender WP.
+10% defender hp bonus · +5% defender wp bonus
Walls
🛡️Bulwark StanceT1 (L1+)
FLEET
+5% army HP when defending.
+5% defender hp bonus
🧱Iron WallT2 (L4+)
FLEET
+10% defense hull bonus.
+10% defense hull bonus
🚧Ten Thousand WallsT3 (L8+)
FLEET
+10% defender HP; +5% defense hull bonus army-wide.
+10% defender hp bonus · +5% defense hull bonus
🏰Eternal FortressT5 (L16+)
FLEET
+15% defender HP; +10% defense hull bonus.
+15% defender hp bonus · +10% defense hull bonus
Holding
📯Holding ActionT1 (L1+)
FLEET
+5% defender HP on owned planets.
+5% defender hp bonus
🛡️Disciplined WithdrawalT2 (L4+)
FLEET
+10% defender HP on owned planets.
+10% defender hp bonus
🪦Last Man StandingT3 (L8+)
FLEET
Mid-combat: once per battle, when army HP drops below 50%, every surviving squadron's shields are fully recharged.
+1 crisis shield recharge
👑Praetorian of TerraT5 (L16+)
FLEET
+15% defender HP, +5% army WP.
+15% defender hp bonus · +5% army wp bonus
Vox
📡Vox DisciplineT1 (L1+)
FLEET
+3% army weapon power.
+3% army wp bonus
🎯Targeting SolutionT2 (L4+)
FLEET
+5% army weapon power.
+5% army wp bonus
🛰️Perfect CoordinationT3 (L8+)
FLEET
+4% army weapon power (vox-linked timing).
+4% army wp bonus
👑Voice of MacraggeT5 (L16+)
FLEET
+8% army WP; +5% army HP.
+8% army wp bonus · +5% army hp bonus
Orbital
🛰️Orbital MarkerT1 (L1+)
FLEET
+10% to combined void+ground damage same engagement.
+10% combined arms bonus
💥Surgical StrikeT2 (L4+)
FLEET
+5% damage on round 1.
+5% first round wp
🎯Decapitation PulseT3 (L8+)
DUEL
+15% damage vs. enemy heroes.
+15% duel first round bonus
💀Planet-Killer CallT5 (L16+)
FLEET
+20% combined-arms bonus; +8% first-round WP.
+20% combined arms bonus · +8% first round wp
Combined Arms
🔁Combined ArmsT1 (L1+)
FLEET
+5% army weapon power (void and ground).
+5% army wp bonus
Coordinated StrikeT2 (L4+)
FLEET
+8% army weapon power on round 1.
+8% first round wp
🤖Simultaneous AssaultT3 (L8+)
FLEET
+5% friendly vehicle WP.
+5% vehicle wp bonus
👑Primarch's GripT5 (L16+)
FLEET
+10% army WP when both ground and void layers are engaged.
+10% combined arms bonus
Shadow
🌑ShadowstepT1 (L1+)
FLEET
+20% personal WP on round 1 (Mor Deythan officer).
+20% captain first round wp
🗡️Striking from ShadowsT2 (L4+)
FLEET
First-strike tag in melee phases.
first strike
🦅Shadow CouncilT3 (L8+)
FLEET
+5% army WP (shadows guide the strike).
+5% army wp bonus
👑Apex PredatorT5 (L16+)
FLEET
+30% personal WP on round 1 (Mor Deythan officer); first-strike.
+30% captain first round wp · first strike
Pathfinder
🦅PathfinderT1 (L1+)
FLEET
+5% fleet speed on offensive missions.
+5% fleet speed bonus
🏔️Terrain MasteryT2 (L4+)
FLEET
+5% army WP when attacking.
+5% attacker wp bonus
🌫️Infiltrator's PathT3 (L8+)
FLEET
+10% damage on round 1 when attacking.
+10% attacker first round wp
♾️Undying GhostT5 (L16+)
FLEET
Mor Deythan recovers automatically if killed in combat (no downtime); +10% fleet speed.
+1 revive chance · +10% fleet speed bonus
Glass Cannon
💥Glass CannonT1 (L1+)
FLEET
+20% personal WP, −10% personal HP.
+20% captain wp bonus · +10% captain hp penalty
🎯Decapitation StrikeT2 (L4+)
DUEL
+25% damage vs. enemy heroes.
+25% duel first round bonus
🩸Killing EdgeT3 (L8+)
FLEET
+10% critical strike chance.
+10% critical strike bonus
👑Primarch's SniperT5 (L16+)
DUELFLEET
+30% personal WP; +30% damage vs. heroes.
+30% captain wp bonus · +30% duel first round bonus
Sabotage
🧨Pre-Battle SabotageT1 (L1+)
FLEET
Enemy WP −3% army-wide at engagement start.
+3% enemy wp debuff
🗝️Cipher WorkT2 (L4+)
FLEET
Enemy hero unit WP −10%.
+10% enemy hero wp debuff
🎭MisdirectionT3 (L8+)
FLEET
Enemy WP −5% army-wide (false intel feeds bad targeting).
+5% enemy wp debuff
🚩False Flag OpT5 (L16+)
FLEET
Enemy WP −10% army-wide.
+10% enemy wp debuff
Infiltration
🕵️InfiltrationT1 (L1+)
FLEET
Enemy WP −3% army-wide (compromised supply / sabotage in their lines).
+3% enemy wp debuff
🗡️Hidden BladesT2 (L4+)
DUEL
+20% damage vs. enemy heroes on round 1.
+20% duel first round bonus
Deep StrikeT3 (L8+)
FLEET
Saboteur joins ground combat round 1 with first-strike.
first strike
👑Apex SaboteurT5 (L16+)
FLEET
+5% army WP; enemy WP −7% army-wide.
+5% army wp bonus · +7% enemy wp debuff
Hydra Doctrine
🐍Hydra DominatusT1 (L1+)
FLEET
Saboteur officer gains +30% personal HP (hard to kill — the hydra has many heads).
+30% captain hp bonus
♾️Brotherhood of SerpentsT2 (L4+)
FLEET
Saboteur recovers automatically if killed in combat (no downtime).
+1 revive chance
🎭I Am AlphariusT3 (L8+)
FLEET
Enemy WP −5% army-wide.
+5% enemy wp debuff
👑Omegon's GambitT5 (L16+)
DUELFLEET
Saboteur strikes from shadows: +100% personal WP on round 1 of normal combat (guaranteed kill-shot), +100% damage on round 1 of any Leader Duel, +5% army WP.
+1 captain first round wp · +1 duel first round bonus · +5% army wp bonus